Composer for Video Games and Podcasts
Madison James Smith is a Melbourne-based composer who creates immersive soundscapes for video games and podcasts. Recently, Madison has worked on titles like Aethus, Terra-Toy, Bloodthief, and Nectar, bringing a distinct musical voice to each project. With his ability to compose music with rich harmonic depth and ability to work across genres, his music adds a unique layer to the interactive experience.
In 2024, Madison expanded into podcast composition with Reverb Podcasts’ series Sightings, which quickly rose to #25 on the Apple podcast charts. This project further demonstrated his talent for crafting atmospheric, engaging scores that enhance storytelling.
Madison’s work spans a variety of formats, blending emotional depth with complex harmonies. He has a keen interest in using music to develop narratives, employing various musical storytelling techniques to enrich the listener's or player’s experience.
Alongside his compositional strengths, Madison is skilled in digital composition, orchestration, and adaptive music creation using audio middleware like FMOD and Wwise. This expertise allows him to create dynamic, responsive music that elevates the experience, making him a versatile and in-demand composer in the world of video games and podcasts.